The Role Of Video Games In Improving PMC Health-related Outcomes

December 16, 2022

A 2013 meta-analysis found that playing shooting video games improved a player’s ability to think about objects in three dimensions, as well as academic courses designed to enhance the same skills, according to the study. Sometimes video games can improve social communication between peers while playing. Given how often video games require teamwork, adventure and puzzle-based games can also promote collaboration skills that are useful in cognitive development. There is little or no consensus among experts about the effects, positive or negative, that proper consumption of video games can have on mental health.

Almost every genre of video games involves problem solving, whether it’s solving a puzzle or finding the fastest escape route. These problems can include both memorization and analysis to solve them, as well as a little creativity. Obstacles in video games are often very open without much instruction, which means players have to experiment with trial and error. When your attempt to solve a problem in a video game fails the first time or the first 10 times, you also learn to be resilient and persistent when faced with real challenges. In addition to improving your spatial memory, playing video games also helps you to better visualize the space.

For example, reading a book, playing a game or repairing something that takes time. With regard to permitted controls, we included studies that compared the intervention with nothing, another treatment that did not include video games, or with another video game (control type). The video game itself had to be the intervention; We did not include studies that assessed the efficacy of another intervention with computer games as a control.

Overall, it was a good learning experience; researching and learning which video games can benefit us and I enjoyed it. Having a 4-year-old sit in front of a TV with a game controller may not seem like the most productive use of her time. Their study examined the development of 53 preschoolers and found that those who played “interactive games” had better “object control motor skills” than those who did not. However, it’s not clear whether children with better-than-average motor skills tend to gravitate toward video games in the first place. In short, playing video games can be fun and a social activity when integrated into a healthy lifestyle that includes a lot of sleep, exercise, and proper nutrition, rather than letting play become your life. While it may seem like video games can shorten attention spans, there is evidence that long-term use of video games can increase attention.

In addition, we should also be able to establish that video gamers are mentally healthier than non-video gamers. Studies have shown that video gamers are mentally healthier than non-video gamers. (Jones “Video Games for Positive Wellness”) Playing video games has been found to contribute to emotional stability and reduce emotional disturbances in children. Video games have also been identified as a means of relaxation and stress reduction by regular gamers. Interestingly, video games have been shown to be beneficial for reducing a player’s depressed mood compared to someone who doesn’t play video games.

The results indicate not only that few RCTs have been performed in this area, but also that the RCTs performed are of relatively low quality. Almost all studies with higher quality design features reported positive results; This provides the assurance that the current findings of the potential health benefits of video games are not just a result of low-quality studies. Here are some of the many 꽁머니 홍보방 benefits of playing video games and how video games can have beneficial effects on your health. After playing casual games for just 20 minutes, patients showed the positive effects of gambling. Scientists call this increased heart rate variability, and it’s directly related to stress reduction. The study also noted an increase in brain activity that improved players’ mood across the board.

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